Welcome to the underworld, or what is becoming the bridge between our world and the one below. This is Pac’s Revenge, a classic FPS game with collection mechanics hosting some sweet retro graphics. Hoping to recapture that classic retro style, Pac’s Revenge takes great inspiration from the legendary 1993 Doom with its custom-made grotesque graphics, FPS elements, and, of course, an intense heavy soundtrack. Your world is getting taken over by a dark evil, and you need to fight back. Will you succeed in saving your world, or will you fall into demonic corruption?
After waking up with no memories, explore a hotel where all is not as it seems. Traverse the different floors, explore the maze of shifting rooms, make new friends, and battle various foes. Use the power of emotions to rise against the evil that terrorizes the inhabitants of the hotel... The Eternal Guest!
Have fun delivering packages to somebody with their finger on the self-destruct button. This is my very first game ever created. All of the art, sound, programming, and music were created for this game. Feel free to let me know what you think of the game. Furthermore, it was created for the GameDev.tv - Community Game Jam.
A high performant atmospheric scattering shader for creating realistic looking planetary atmospheres
A CMS mesh generator implementation in parallel on the GPU with integration to an Octree allowing varying levels-of-detail (LODs). Octree creation happens in parallel on the GPU and is stored in a 3D texture on the GPU for access in mesh generation